package tienmanh.gs.goldminer.sprite;

import org.andengine.entity.sprite.AnimatedSprite;
import org.andengine.opengl.texture.region.ITiledTextureRegion;
import org.andengine.opengl.vbo.VertexBufferObjectManager;

import tienmanh.gs.goldminer.scene.GameScene;


public class Explode extends AnimatedSprite
{

	public Explode(float pX, float pY, float pWidth, float pHeight,
			ITiledTextureRegion pTiledTextureRegion,
			VertexBufferObjectManager pVertexBufferObjectManager) {
		super(pX, pY, pWidth, pHeight, pTiledTextureRegion, pVertexBufferObjectManager);
		// TODO Auto-generated constructor stub
	}
public void restart(){
	animate(new long[] { 100L, 100L, 100L, 100L, 100L, 100L, 100L, 100L, 100L, 100L, 100L }, 0, 10, false);
}

	
}

